Walkthrough Silent Hill: Homecoming
Complete walkthrough of the game Silent Hill: Homecoming
Alchemilla Hospital
Press the key flashing on the screen to release the hands and feet chained to the gurney. Read the doctor’s memo on the wall near the door. After opening the door, go into the next room. Then go through the door, which leads to a bloody trail on the floor. Read the note on the right on the wall. Approach the locked barred door – behind it is Joshua, Alex’s younger brother.
Go through the door on the right to the Nurse Center. Read the note on the table and take the map of Alchemilla Hospital from the wall. Enter the door on the left and go down the corridor. A child’s cry will be heard. Go to room 203, look at the burnt dolls of children, take the health drink from the table and read the note.
After jumping through the hole in the wall, you will find yourself in room 204. Take an x-ray and return back to the corridor through room 203. Suddenly, the ceiling will collapse and a human corpse will hang from above. Go to Nurse Center. Having connected the two halves of the x-ray, you will see the code – 624872. Exit through the other door.
Open the lattice door by entering the combination “624872” into the combination lock. Joshua will run away from you immediately. Pick up a child’s drawing from the floor. Go through the door that Joshua ran through. You will find yourself in the men’s room. You can open the booths and look at the human corpse. Go through the next door, and through the Storage room, go into the women’s restroom.
Check the booths – one of them will be locked. Go to the mirror and take the army knife.
After the howl of the siren, everything will begin to rust and the hospital will take on an alternative look.
Alternative Alchemilla Hospital
The first monster will come out of the previously closed booth – a nurse with a knife. Using your army knife, deal with the monster. After that, go into the booth and through the hole in the wall, go to the men’s room. Take the first aid kit and go out into the corridor. Enter the door on the left.
A wheelchair will rumble down the stairs. Read the note on the opposite wall and go up the stairs.
Break the glass and jump over the hole to the Day Room. Deal with two nurses. Go to a narrow section of the wall that stands out from the rest of the background, and use a knife to cut a passage into the next room. Once in room 303, save and read the note on the bed. Exit to the corridor.
Huge cockroaches with wings will come out of a hole in the floor. After dealing with them, go to the linen room (Linen Room). Take the health drink and exit through the other door. Approach the gurney and take the photo. Go to the Operation Theater.
Read the note. Go down the stairs on the left and then jump down to the 2nd floor. Kill three nurses. The left side of the human body lies on the operating table. Again, cut a passage in the wall with a knife and go through it.
Take the children’s drawing from the wall and go up the stairs to the 3rd floor. The right side of the human body lies on the gurney. Take the key to the operating room from your hand and go back down.
Go to the operating room and use the key to open the door of the operating room (Operating Room), come in. Read the note on the table and exit through the other door. Behind the lattice door you will see Joshua again, who will draw another drawing. Talk to the boy, he needs his toy.
Go through the door on the right to Nurse Center, save, take the health drink and read the note on the table. Exit to the corridor through another door and go to room 203.
A toy rabbit can be seen from a hole in the wall mirror. As soon as you approach him, someone will drag him into the hole. Reach out your hand to reach the toy. At this moment, someone will grab you, press the key indicated on the screen to free yourself. As a result, you will get Robbie the rabbit. Take a child’s drawing from the wall. Leave the room and, having dealt with the cockroach, head back to Joshua.
Try to give him the toy. He hesitantly reaches out his hand, but then changes his mind and runs away from you again. After Joshua hides in the elevator, a barred door will open. Choose another child’s drawing. On the right, a door will suddenly slam shut. Take the child’s drawing from the door. Go further down the corridor and turn right to call the elevator. Entering it and pressing the button, you will hear a loud sound of metal grinding. Suddenly, a huge cleaver will slip through the elevator doors and pierce you.
Streets of Shepherd’s Glen
You wake up in a truck driven by Travis Grady. So it was just a dream? Having driven you to Shepherd’s Glen, Travis will drop you off, and he will go his own way.
You have a map of Shepherd’s Glen with you, with your house marked on it. That’s where you need to get to. Approach the pillar and read the flyer. Run along Main Street (Main St.) to the east. Judge Holloway will approach you near the monument. After a short dialogue, go to the Town Hall building.
City Hall
Enter the next door. Look at the portraits on the walls. Take the photo from the table and read the Shepherd’s Glen story on the bookshelf. Enter the door to the left of the entrance. Go right along the corridor and, turning the corner, go through the door on the left. Grab a health drink and save. Exit back to the corridor and enter the next door. Talk to Judge Holloway sitting at the table and leave the room. Turn the corner and enter the next door. Take the serum from the table and leave the room. Go through the last door and, once in the hall, go outside.
Streets of Shepherd’s Glen
Run north on Craven Ave. Once near your house, go through the archway and go through the doors of the main entrance.
House of Shepherds
Climb up to the 2nd floor. Go to the room on the right and read the note on the chest of drawers. Go to the bathroom and take the audio cassette. Exit to the corridor. The far door will close. Go to Joshua and Alex’s room on the left. Take a flashlight. Alex will remember giving this flashlight to Josh when he had nightmares. Approach the bookcase on the opposite wall and, having shifted the legs, press the switch – a passage to the secret room will open. Take the map of the Shepherd house there. Exit to the corridor. The next door cannot be opened. Go down to the 1st floor and watch the scene with the mother. After taking the broken revolver from her, head to the basement.
As soon as you go down into the basement filled with water, you will be attacked by a monster with huge sickle-shaped blades on its hands. After dealing with the creature, go to the thin translucent film on the wall on the right. Through it, you can see the silhouette of a man. Cut the film with a knife. It’s just a female mannequin. Go to the door on the left and when you try to open it, you will see a cutscene with Alex’s memories. Walk back through the hole in the wall and go forward. Take the garage remote and read the note. Rise from the basement to the 1st floor and leave the house to the street.
Go to the right and, turning around the corner of the house, open the garage door with the remote control. After dealing with the monster, go inside and take the steel pipe. Use the pipe to open the cabinet door at the end of the garage and take the empty gas can. Read the note on the table and exit. After dealing with the monster, climb through the hole in the wall. Follow the path to the next wall and climb into the hole again.
Shepherd’s Glen Park
On the playground near the slide, take a photo. Go to the opposite wall and take the children’s drawing. Go to the screen door and unlock it with the pipe.
Deal with the monster that will appear from behind the trash cans. Approach the truck on the left and fill the empty canister with gasoline from the gas tank. After that, return back to the house.
House of Shepherds
Go down to the basement and fill the pump with gasoline from the canister to pump out the water. Enter the door on the right. Climbing up the stairs, you will find yourself in the backyard.
Take the health drink in the flower bed on the right. Take a photo and a child’s drawing from the wooden fence. Climb up the stairs and go through the door to the kitchen.
Listen to the audio cassette using the answering machine on the table. Open the fridge and take the health drink. Go into the next room and read the note on the table, then go out into the backyard. Enter the wooden gate. After going a little forward, go through the gates of the cemetery.
Rose Heights Cemetery
Turn right and then into the opening on the left. Pick up the Rose Heights Cemetery Map. Through another passage, go to the eastern garden of the cemetery (East Garden).
The man behind the fence will diligently dig the grave. Jump into the hole on the left. You will be attacked by a new monster in the form of a dog without skin. After dealing with the monster, go to the ruined fountain and take the stone tablet (left side). Climb out of the hole to the right of the fountain. In the gazebo, take a healing drink. Head to the Family Crypts North.
Go through the metal doors. Save to the right. Then go through the second metal doors and turn left. Go through the hole in the wall to the Family Crypts Mid. Go left. Take the healing drink in the grave on the left. The grave will have a hole in the wall on the right. Climb into it and exit the neighboring burial. Go through the metal doors. At the second metal door, turn right into the grave and go through the hole in the wall to Founder’s Row. Go right. Having dealt with the dog, go to the end and go into the metal doors on the left. Jump down, go through the hole in the wall, then go up.
Once in the Founder’s Garden, run left to the wall, then right. Take a healing drink and go down the two ladders. Defeat the dog and go through the metal doors to the West Garden.
Go up the stairs to the left and read the inscription on the tablet, then read the inscription on the tablet by the other stairs. Go to the fountain and take the stone tablet (right side). Go to the metal door opposite the fountain and insert both parts of the tablet into the recess. After opening the door, go through the Front Entrance to the Parking Lot.
Streets of Shepherd’s Glen
Run along Main Street (Main St.) to the right. To the left of the flagpole, go along the building and take the first aid kit. Then keep running down Main St. You will meet Elle, who puts up posters of missing people. After the conversation, she will give you a walkie-talkie. Go behind the bulletin board and take the children’s drawing. Run further west on Main St., then run south on River View Road. Go through the red barracks on the right, then go through the door to the junkyard.
Dump
Climb through the hole in the fence on the right. Run to the left, turn left near the dumpster. Go through the door, then crawl through the hole in the wall. Walk forward, then enter the building through the door on the left.
You will meet Curtis there, a local flea market worker, after a dialogue with him you will receive an MK 23 pistol in exchange for a broken revolver. Take a pack of cartridges from the shelves and read the note. In the next room, take the junkyard map, health drink, a pack of handgun ammo, save and exit the junkyard.
Once you’re back on River View Rd., you’ll hear a noise and a male voice from the walkie-talkie, after which you’ll be attacked by a new kind of monster – a humanoid creature spewing a cloud of poisonous gas from its lungs. After dealing with the creature, run to the cemetery along Main Street (Main St.), near the bulletin board about missing people, take a pack of pistol cartridges. Beware of monsters, go through the parking lot to the cemetery.
Rose Heights Cemetery
Go to the eastern garden of the cemetery (East Garden) along the already known route.
Enter the Bartlett Mausoleum. Approach the coffin opposite. It is locked – move the metal parts so that the second vertical line is completely free [details on the page “Riddles”]. Opening the coffin lid reveals a wristwatch. After that, Alex will lose consciousness.
The streets of Silent Hill
Alex will come to his senses already on the street in Silent Hill. Joshua is sitting near the car, as soon as you notice him, he will run into the Grand Hotel. You can look at it through the boarded up entrance. After that, go to the other side of the road and, after killing the monster, go into the narrow passage near the sparkling wiring. After jumping off the ledge, go along the cliff, crawl under the car and take the fire axe. Then go back and use the ax to cut through the boarded-up entrance to the Grand Hotel.
Grand Hotel
Come inside. Joshua will run away from you to the 2nd floor. Go to the right of the main entrance and take a health drink. Go to the reception, read the notes on the table and take the map of the Grand Hotel. Go to the elevator shaft and, after jumping over the hole in the floor, take the service key on the box. After that, exit the hotel to the street and, going to the right, open the lattice door with the found key.
Take the health drink from the window on the left. Approach the shield room at the opposite wall. Connect the wires to the lower terminals so that electricity is supplied [details on the Riddles page]. Click on the red switch. If you did everything right, five lights will light up. Head back to the hotel.
Approach the elevator shaft and press the call button. Enter the elevator car and take a pack of cartridges. By pressing the button for the 5th floor, the elevator will begin to rise. At this point, you will be attacked by monsters outside the booth, shoot them with your pistol.
Stuck between the 2nd and 3rd floor, climb up, pulling up, to the 3rd floor. After that, the elevator will break and fall into the shaft.
Go to the painting opposite and cut it with a knife. Crawl through the gap that appears. Take the photo from the door opposite. Go through the hole in the wall to room 302 and save. Go left into the corridor. Through the door with a hole, talk to the woman in room 301. After that, go to room 303 and read the writing on the wall. In room 304, read the note. You leave into the corridor and iditol further. Go through the hole in the wall to room 307. Enter room 308 and read the note and the writing on the wall. Go back to the corridor, cut through the boarded up hole in the wall and go into room 309. Approach the table and through the hole in the ceiling, climb up to the 4th floor.
Go through the hole in the wall from room 408 to room 406. Read the note. Go out into the corridor and deal with the cockroaches that have crawled out of the hole. Read the note on the left on the table. After killing the nurse, go into room 402. Move the closet and climb through the hole in the wall into room 404. Go into the bathroom and take the Alchemilla postcard. Go out into the corridor and head to room 405. There you will meet a huge pyramid-headed monster that will drag a cleaver behind him. After he leaves, deal with the cockroaches and go into room 405. Go through the hole in the wall into room 407. Go out into the corridor and, having cut through the boarded up hole, go into the bathroom 409 and take the serum there. In the corridor, cut through another boarded up hole on the stairs and go up to the 5th floor.
You will meet the monster that attacked you when you were going up in the elevator – a large creature with limbs in the form of blades. After killing two of these creatures, go into room 508. Kill the cockroaches that crawled out of the hole in the floor and read the note on the closet. Go out into the corridor, cut through the boarded up wall into room 505. Move the closet and go through the hole in the wall into room 507. Take the Amusement Park postcard from the bed, and take a health drink in the bathroom. Through room 505 exit into the corridor. Cut a hole into room 504 and enter. After moving the cabinet, take the children’s drawing. Take a pack of cartridges from the bed. Enter room 503 and jump down through the hole in the floor to the 4th floor.
Once in room 403, go to the bathroom and take the Toluca Lake postcard. Climb back through the hole in the floor to the 5th floor and follow the path you followed back to the woman in room 301.
After giving her the found postcards, in return you will receive a strange key. Go to room 306 and open the door with this key.
Inside you will find Joshua. If you try to jump over the hole in the floor, you will fall down to the 1st floor. Take a pack of cartridges and a healing drink from the table. Save and exit through the door. You will find yourself locked up, and everything around will take on an alternative look. Enter the door that is now open.
You will find yourself in a large circular room alone with Mayor Bartlett. After dialogue and attempts to find out where Joshua and the mayor’s son, Joey, are, a huge creature will appear and destroy the mayor, crushing him with his hand.
Sepulcher boss
Beware of the creature’s long arms. Taking cover behind the cabinets, shoot the hanging bags of meat. After you destroy them, the monster will fall to the ground and continue attacking. Shoot him while you have ammo. If they run out, take an ax and hit the monster’s arms, constantly dodging his attacks. After that, the monster will die and fall into the abyss.
Police station
Alex wakes up locked in a cell at the police station. After a while, Deputy Wheeler will approach you. After a short dialogue, he will release you and ask you to follow him.
Save in one of the rooms along the way. In the corridor, you will be attacked by a new kind of monsters – humanoid, large and split in half heads. Go into the room the monster came out of and take a photo. Exit back to the corridor and run to the right. Enter the left door at the end of the corridor.
Enter the sheriff’s office door on the left. After picking up the flashlight and listening to Elle on the walkie-talkie, you will receive a 24-gauge shotgun from Wheeler. Take the map of the police station from the table near the door. When you go out into the corridor, the ceiling will collapse under the weight of a huge monster.
Take the ax and cut through the boarded-up entrance to the lobby (Lobby). Deal with the monster and run to the right. Climb through the hole in the wall. Once in the briefing room (Briefing Room), deal with the monsters and take a pack of shotgun shells. Cut through the boarded-up passage to the east corridor. Go to the Garage and deal with the monster. Read the note on the police car and go into the room on the right. Open the safe by entering the code 206 [details on the Riddles page] and take a health drink and a pack of handgun and shotgun shells. Move the switch lever on the wall to raise the garage door. Come out.
Once in the parking lot, you will find Elle waiting for you in the car. At this moment, a huge monster in the form of a fused male and female bodies will attack you. Defeat him with a shotgun. Fleeing from the advancing monsters, you and Elle will go down into the sewers.
Sewage
After the dialogue with Elle, go forward and jump down. Turn the valve on the left to open the passage and let Elle through. She will do the same to open the passage for you. Walk to the left and climb up to the ledge. Then jump down into the water. Defeat the monsters and climb up the other side. Grab the pack of ammo in the corner and jump down into the water again. Walk forward and climb onto the ledge on the left. Use the pipe to open the lattice door. Go to the machine on the left and turn the valve to pump out the water. Jump back, go left and climb the ledge on the right. Run forward, save and go into the room on the left. Take a pack of shotgun shells and a sewer map. Exit the room, jump down to the bottom of the water collector and climb the hanging ladder on the other side.
Run to the left, then jump down to the right. Enter the archway on the right, then climb up to the ledge on the left. Take the health drink and jump back down. Go left and turn the valve to open the passage and let Elle through. You won’t be able to get through because Elle won’t be able to turn the valve. Run back along the same route to the 4th gateway (Gate 4), being careful of the monsters.
Elle will open a passage for you. Deal with the monster. Take the shotgun shells on the ledge to the right. Deal with another monster and go to the Sluice Drain. Climb down the hanging ladder, go right and then jump down. Kill the monsters and go up the hanging ladder on the other side. Move the switch lever and go left to the descent (Drop). Jump down. Save in the room on the right, then jump down again. Run straight ahead, then right into the Main Drain Chamber. Turning the valve, open the passage, letting Elle through. She will not be able to open the passage for you. Deal with the monsters behind you. After some time, the passage will be open.
Run forward and get to the ledge on the left. Take the photo on the floor. Jump back. There is a blood stain on the floor and Elle’s walkie-talkie. Go forward and climb the hanging ladder.
Streets of Shepherd’s Glen
Once out of the sewers, Alex will be on the street in Shepherd’s Glen. After a dialogue with Wheeler on the radio, Alex will mark Dr. Fitch’s office on the map. Run south along Craven Ave., being careful of the dogs. Enter the Town Hall building.
City Hall
Enter the door on the left. Kill the monster. Use an ax to cut through the boarded up door on the left and go in. Move the cabinet and take the children’s drawing. Exit to the corridor. Go through the first door around the corner and save. After that, exit the town hall building.
Streets of Shepherd’s Glen
Walk forward along Main Street (Main St.). Alex will notice bloodstains on the ground and a man walking on the sidewalk. It will be Dr. Fitch. Follow him to his office.
Dr. Fitch’s Office
Walk forward, take the health drink on the table on the left and read the note on the wall. Enter the door on the left. Take the photo on the table. Go back to the corridor, nurses will be waiting for you here. Having dealt with everyone, go into the next door, read the note and take a small key and a serum. Go into the previous room and use the key to open the box on the table. Taking out the doll, Alex will lose consciousness.
When Alex comes to his senses, everything around will take on an alternative look. Take the Scarlet doll and go into the narrow passage.
Hell Descent
Walk forward and jump down. Follow Joshua as he flees. There is no way down, so follow the opposite stairs. Turn right and go down the stairs on the right. Jump over the broken section of the path and run to the left. Climb down and jump over to the right. Run to the left and jump over the fan in the floor. Then jump down. Deal with cockroaches and take a pack of ammo for the pistol. Run around the corner and jump down. Go down the stairs, jump over the broken section. Climbing a little up the stairs, jump down to the left. Climbing up the stairs, take the healing drink on the right. Then get down. Turn left and go down the stairs again.
Deal with the monster. Go right to the fork: on the right, take the children’s drawing, then go left and jump over the abyss. Run to the left and jump down. Walk along the narrow corridor and go down the hanging stairs. Go right along the narrow corridor and jump down. Walk forward, jump over the abyss. Then around the corner to the right and jump down again. Go down the hanging ladder on the left.
Climb through the gap, then climb through the idle fan and take the crowbar. Go back and back up the hanging ladder.
Walk around the corner to the left. Jump over the gap twice. Jump down. Then go down the hanging ladder. Press the switch lever to stop the fan. When it stops, climb through it. Go down the stairs and jump down. Climb through the next idle fan. Take the child’s drawing and run to the right.
Climb through the broken right fan. Walk forward. After cutting through the wall with a knife, go into the gap and, having dealt with cockroaches, press the lever. Climb through the stopped fan on the left. Jump down through the broken fan in the floor. Run down the winding passage for up to six fans.
Climb through the fan with the number 3 and 2. Take the serum, then climb back out. Go left and pull the lever – on the scoreboard, instead of the number 5, the number 4 will light up. Then go to the lever between the third and fourth fans, and pull it – the number 3 will light up instead of the number 4. Then go to the lever on the left and switch the 5th and 6th fans. Use the adjacent lever to switch the 5th and 4th fans. Use the lever on the left to switch the 2nd and 3rd fans. Finally, use the central lever to switch the 3rd and 4th fans. Now all the fans on the right are stopped, climb through them.
Run to the left and go down the hanging ladder. Save and go down the hanging ladder again. Run along the winding narrow path. Near the inscription “Exit” the wall will disappear and a passage will appear. Run to the door. Turn the valve, open it and go in. Once in the room alone with Dr. Fitch in bloody cuts, talk to him and give the doll to Scarlet. Instead of a doll, a huge creature will appear from a pool of blood and kill the doctor.
Boss Scarlet
The creature will try to hit you with its long arms. Constantly dodge her attacks. Due to the fact that her body is very thin, it is difficult to aim at her with firearms. Take an ax or crowbar and strike at her legs. In the moments when she falls to her knees, run up and hit her hands and head. After she loses some of her armor, she will become even more aggressive and move around on all fours in the form of a spider. Keep attacking. When the monster dies, you will be sucked down.
Alex wakes up in Dr. Fitch’s office. Take the Founders Key on the floor. Alex will remember that he saw the sign on the key earlier in the town hall building. Exit the office and head to the town hall.
City Hall
Enter the door on the left, then the door on the right wall. Approach the table and use the key. The entrance to the basement will open.
secret passage
Go down the stairs. Take the first aid kit and run to the left. Once in the room with the nurses, deal with the monsters and read all the notes. Examine the cross, remove the ceremonial dagger from the opened central part. Alex remembered something from his past. Approach the door and use the dagger as a handle to open the door.
Run right, then turn right around the corner. When you reach the fork, turn left, then right. Turn right at the crossroads. Run to the second passage on the left. Climb up the hanging ladder. Take a child’s drawing. Use the dagger to open the door with the sign of the cross and exit.
Rose Heights Cemetery
You are in a cemetery. Go to the door opposite and open it with a dagger, take the serum. Come out back. Take the previously known route to the parking lot, and then to Main Street (Main St.)
Streets of Shepherd’s Glen
Run west. On the left, near the building with the flagpole, take a pack of pistol cartridges. Run further down the street. take a photo on the bench near the bulletin board. Run further. Then turn left and run south on River View Road. Go through the red barracks on the right, deal with the monster. Take a pack of shotgun shells and a health drink. Run back to the cemetery.
Rose Heights Cemetery
In the Founder’s Garden, go up the ladder twice and pick up a pack of handgun ammo. In the pit in front of Founder’s Row, take a pack of shotgun shells and a first aid kit. In the northern family crypts (Family Crypts North), use an ax to cut through the boarded-up entrance and take the Chrome Hammer pistol there. After that, exit the cemetery to the Shepherds’ house.
House of Shepherds
Go through the door in the backyard. Use an ax to cut through the boarded up door and go in. Take the first aid kit on the table and go back to the backyard. Get down to the basement. Using the ceremonial dagger, open the door and enter.
Go to the closet and take the Blue Steel Shotgun. Take the attic key on the table. Climb up to the 2nd floor.
Open the locked door with the key and enter the room. Go up to the attic through the other door in the room.
Take a photo on the pile of boxes. Move the closet that closes the door and enter the room. A video cutscene from the past will follow. Read the note on the table. Go to another table, look at the emblem of the Shepherd family hanging on the wall. According to this emblem, complete the puzzle on the table [details on the page “Riddles”]. From the opened drawer, take the father’s letter and the map of the city of Silent Hill. Get down to the 1st floor.
After Alex shows his father’s letter to his mother and tries to talk to her, you will be attacked by people in protective suits and gas masks. They will drag Alex’s mother away, the house will take on an alternate look, and the front door will be locked.
Alternate Shepherd House
Go to the living room and take the evil mask from the table. Save and exit back. Read the writing on the wall. Go to the kitchen, deal with cockroaches and take a frown mask and a healing drink. Go back to the hallway and double-tap the switch on the wall to make the third light on the left turn green. Go up the stairs to the 2nd floor.
Take the cleaver on the table. Go to the bathroom, jump over the hole in the floor and take the indifferent mask from the table. Take the toy rabbit out of the tub.
Go to Alex and Joshua’s room. Read the note and the writing on the wall. Go to the opposite wall and move the clock hands to 2:06. Four windows will open. Go to the glowing window and use the toy rabbit. Use a knife to cut a section of the wall on the right, crawl inside and take the butcher’s knife and the children’s drawing. Get down to the 1st floor.
Press the switch lever on the wall so that the light bulb on the far right lights up in green. Get down to the basement.
Deal with the monster. Crouching, crawl through the hole from below, and then crawl through the gap in the wall. Cut a section of the wall with a knife and go in. Remove the boogeyman’s knife from the hanging body. Use all three knives on the piece of monster lying on the table. Climb back to the 1st floor.
Press the switch lever on the wall. After dealing with the monster, go to the kitchen. Put an indifferent mask on the face of the first chained body, and a frown mask on the face of the second.
Go back to the corridor and press the switch lever again. Climb up to the 2nd floor.
Move the chest of drawers against the wall and pick up the Heart of Darkness medal. Climb up to the attic.
After killing the monster, crawl between the fans. Get a pack of pistol and shotgun ammo. Come back. Crouching, crawl under the pipes. Take the Terrible Deeds medal from the mannequin. Go back. Crawl under the pipes elsewhere and then jump over them. Walk left. Take the Fallen Star medal from the open box. Approach the mannequin nearby and put all three medals on it. Get down to the 1st floor.
Turn the valve to open the front door. The house will return to normal. Get outside.
Elle, who ran up to you, will be alive and unharmed. After a dialogue with her and Wheeler on the radio, the three of you will go on a boat to Silent Hill. During the conversation, you will receive Elle’s medallion. After some time, the ship will be attacked by people in protective suits and gas masks. Alex will fall overboard and lose consciousness.
The streets of Silent Hill
Alex wakes up at the pier in Silent Hill. Climb up the wooden stairs and climb through the hole in the wall. Once outside, you will receive a message from Wheeler via walkie-talkie. Run south along Sagan St. Go to the Bait Shop, get a pack of handgun ammo, a child’s drawing, and save. Head west on Sagan St. and enter the cemetery on the right.
Cemetery of Dargento
Turn left, then right. Go forward, after the arched entrance on the right side there will be a wall with several broken bricks. Break this section of the wall with an axe. Walk to the right and take the Pomegranate on the bench. Exit back from the cemetery.
The streets of Silent Hill
Run further along Sagan Street (Sagan St.). After you receive a message from Wheeler on the radio, run further and go through the door at the end.
Run south along Simmons St. to the Gate marked on the map. Power gate. After receiving a message from Wheeler, run further down the street and go through the blue door at the end.
Once in the boiler room, go down the stairs. Having dealt with the monster, take a healing drink and exit through another entrance to Koontz Street (Koontz St.). Run to the right and take a pack of shotgun ammo. Then run to the left, go into the courtyard of the Alchemilla Hospital and take the heliotrope. In the next courtyard, take the serum. Then head north on Wilson St. and enter the Toluca Lake Offices.
Toluca Lake office
Read the newspapers on the table on the left. Get a pack of pistol ammo. Go to the Office, take a turquoise stone from the sink and a healing drink on the table. Jump over the hole in the floor to the Break Room. Use an ax to cut through the boarded-up passage to the kitchen. Take the key to the power plant there. Go back to the lower landing (Lower Landing) and open the door found with the key. Then go through the next door.
Power station
Go left and look at the diagram on the wall. Climb to the ledge behind, deal with a member of the order. Then climb up to the 2nd floor using the hanging ladder. Deal with another member of the warrant. Read the note on the wall, next to it, take two packs of rifle cartridges. Go to valve B and turn it. Go down to the 1st floor and turn valve A. Then go up to the 2nd floor again and turn valve C. Then press the lever to turn off the power plant. After you receive a message from Wheeler, exit the power plant.
The streets of Silent Hill
Head through the boiler room to the gates of the prison. Deal with the monster and go through the gate. Take the assault ax from the trunk of the car, and in the corner on the box – a healing drink. Run north on Simmons St., then turn onto Sagan St. and run east to the cemetery.
Cemetery of Dargento
Go to the Janus Garden to the statue. Insert a turquoise stone into one of the recesses, and a garnet into the other. Take the key to the moon garden from the square hole. Go to the Moon Garden by opening the gate with the found key. Take the M14 automatic rifle. After that, leave the cemetery and run to the gates of the prison.
Prison
Turn left and turn the corner to enter the door. After listening to the message from Wheeler on the radio, go through the door opposite. Turn the corner and enter the door on the right. Flip the switch on the wall to open the barred door. Come in and cut through the boarded-up passage opposite with an ax. Take the first aid kit. Exit by turning the corner, break the glass and jump over the window opening and read the note. Enter the door on the right. Then go through the next door and take a pack of pistol ammo. Go back, read the note in the corner. Enter the door on the right and take the health drink. Go back, next to the wall, take a map of the prison. Climb up the stairs to the 2nd floor.
Walk along the wall, jump over the hole in the ceiling and go through the door. Look at the surveillance monitors. Flip the switch to open the lattice door. Come into it. Deal with members of the order. In cell B5, read the newspaper. Switch the switch and go through the opened door. Go down the stairs to the 1st floor.
In the room next to the stairs, take a pack of rifle cartridges. In chamber B2, read the note. Go to cells B9-B14 and, having dealt with the members of the order, free Wheeler by switching the switch on the opposite wall. Kill the monster attacking you and follow Wheeler to the 2nd floor.
In the upper guard room (Upper Guard Room) take the children’s drawing. Jump over the broken ceiling, then crawl through the hole in the wall. Switch the switch and follow Wheeler further. Once in the control room, Wheeler will stay here and open doors for you. Go back, jump over the hole in the ceiling and go to the lattice door. Wheeler will open it for you. Go further, in cell A5 examine the letter on the bed, in cell A6 take a healing drink, in cell A8 read the note on the wall. Go to cells A15-A20. Wheeler will try to open the door, but he will fail. Go back, Wheeler will open the lattice door to the stairs for you. Get down to the 1st floor.
Go to the shower area (Shower Area). Having dealt with the monster, break the brickwork with an ax and climb through the resulting gap in the wall. Go through the boiler room (Boiler Room) to the stairs and go up to the 2nd floor.
Go through the door opposite, save and move on. After contacting Wheeler, go back. After going down the stairs, go to the door next to it, Wheeler will open it for you. Go to cells A9-A14. Exit through the next door. Alex will contact Wheeler and say that he found the code pad, but it is broken. Go back to the cameras. Enter cell A11 and crawl through the gap in the wall into cell A10. Take the blue wire from the headlight of the car. Exit the cell and go up to the 2nd floor.
Take a health drink. After jumping over the hole in the ceiling, go into cell A20 and take the red wire from the broken radio. Go through the door to the right and take the green wire from the caretaker’s room. After that, go to the upper guard room (Upper Guard Room) next to cell A20. Connect the three wires you have to the switchboard. Then connect the wires to the lower terminals so that electricity is supplied [details on the Riddles page]. Click on the red switch. If you did everything right, five lights will light up. Flip the switch to your left. Come out. Jump into the opened chamber A15. Take the serum. Then jump down to the 1st floor.
Flip the left switch to open chamber A12. Go there and read the note containing the code. Go out to the code panel and dial 110391. The door on the left is open, come in. Get down to the solitary confinement cells (Solitary Confinement). At the end of the corridor is a chained mother. After the dialogue, make a choice whether to shoot her or not. In any case, the mother will die, and the prison, covered with rust and blood, will take on an alternative look.
Alternative prison
Climb the stairs up, save and go through the double blue door. A metal hexagonal structure will rise from the floor. Read the notes on the tablets near the walls of the room. Then, according to these notes, turn the disks with symbols on the metal structure [details on the page “Riddles”]. After that, stick your hand into the square recess. The whole structure will rise to the top. Jump into the hole in the floor.
Once in the shower area (Shower Area), you will meet Wheeler. Climb through the hole in the wall into the boiler room (Boiler Room), and then climb the stairs. Run along the winding corridor, then go down. Keep running. Before the last door, in the room on the left, save and take a first aid kit and a healing drink. Turn the valve and enter the door.
Chained in the center of the room is Judge Holloway. Alex will help her free herself and give the locket to Elle. At this point, Wheeler will be grabbed by a monster and dragged away. After that, the monster itself will appear in front of you.
Boss Asphyxia
The creature resembles a giant centipede made from human bodies. Can knock you down or grab you. Hit her tail to dodge attacks. After the creature runs out of strength, Alex will climb onto it and open his arms, which will finally kill the monster.
After noticing Joshua, jump over the window frame and go through the double blue doors. Go through the next door.
Take a pack of pistol ammo on the left. Run for Joshua. Turn the valve on the left and go through the opened gate. Climb up the stairs and enter the church.
Church
Take the map of the church on the bench on the right. On another bench, read the note and take a pack of shotgun shells. Approach the organ and use the ceremonial dagger to open the door to the east wing. Deal with the monster and go to the east wing (East Wing). Climb up the stairs to the 2nd floor.
Save, read the psalm on the table. Approach the confessional and talk to the man. After the conversation, take the “Prayer” tablet. Walk to the right, take a healing drink and a candle. Get down to the 1st floor.
Take a photo near the mirror. Turn the valve on the left and, having dealt with cockroaches, take the “Cup” board. Go through the main hall to the West Wing. Place the candle in front of the statue and take the candle board. Climb the stairs, get a pack of shotgun shells and a health drink. Cut the picture with the image of a tree and take the board “Tree”. Having dealt with the monster, go further, take the board “Sword”. Suddenly, a monster will appear and throw you down, there will be another one waiting. Deal with them, then go to the organ and place all the tablets you have [details on the page “Riddles”]. A passage will open and you will see the tied father.
During the dialogue, you will receive a Shepherd’s ring from him. After that, a pyramid-headed monster will come and cut the father’s body in half. Take the child’s drawing on the left and the health drink in the corner. After that, go down the long stairs.
Dungeon
Walk to the left and put on a hazmat suit and a gas mask. After that, run to the right and press the button to call the elevator. Curtis will be in the elevator. After you go down, he will stun you and you will lose consciousness.
Curtis will drag you into one of the rooms where Judge Holloway will be, and tie you to a chair. After talking with the judge, get out of the belts so as not to die from the drill.
Save and grab the medkit, ceremonial dagger, health drink, and dungeon map. Go to the corridor of sector 2 (Sector 2). In room 212, deal with the warrant member and remove the steel pipe from the man’s body. After breaking the glass, jump over the opening into room 211. Deal with the member of the warrant, take the MK 23 pistol and the key to sector 3. Also read the note and take a pack of shotgun shells. Go to the gateway (Gate) and take the children’s drawing. Head back through the Sector 2 corridor to Sector 3 by opening the door with the key. Using the pipe, open the door leading to the corridor of sector 3. After dealing with the members of the order, go to the door of the room in which Curtis and Elle are located. After the cutscene, jump over the fence, move the metal cabinet and use the pipe to open the door. Curtis will jump on you.
After freeing Elle, go to room 320, read the entry on the table and take a first aid kit and a healing drink. In room 321, take the key to room 301. Go out into the corridor, turn the valve to open the passage. Dealing with the members of the order, go to room 301 and, after opening the door with the key, go in. Read all the notes and take a pack of pistol cartridges, and take back all your weapons, a healing drink and a serum in the same place. Break the glass and jump over the opening to room 302. Read the note and take the first aid kit. Come back. Go to the corridor of sector 1 and, turning the valve, go into the open passage.
Go to room 113 and take the police sniper rifle, a pack of shotgun shells and read the note on the table. Break the glass and jump over the opening to room 112. Help Wheeler with a first aid kit and go into room 111. Through the corridor of sector 1, go to the round room.
Insert the ceremonial dagger into all columns to make the text on the walls readable. After that, according to the text, turn the rings on the floor. Then do the same with the lock on the door [details on the Riddles page]. Approach the gravestone of the Shepherds. Alex will remember the past. After that, the final boss will appear.
Boss Amnion
Spider-like monster made of metal, attacks with its paws or poison. Shoot your firearm at the body in the center of the creature. After he runs out of strength, approach and inflict a decisive blow with a knife. Joshua will fall out of the cut belly. Alex will give him a ring and a flashlight, after which he will leave.
Watch one of several possible endings.