Walkthrough Splinter Cell: Pandora Tomorrow

Walkthrough

2006: The US establishes a temporary military base in East Timor to train the advocates of a “global young democracy”. Resistance to the American military presence in Southeast Asia is widespread. The leader of the guerrillas, Sahadi Sadono, operates with the unofficial support of the heads of the corrupt factions of the Indonesian government. Sahadi people attack the American embassy in Jakarta, taking civilian and military personnel hostage. In short, the homeland is in danger! 🙂

Sam has new moves: Half Split Jump – the same double jump, but in narrower passages, and from this position you can jump even higher (if there is room to jump), SWAT Turn – pressing your back against a doorway and in other similar places, press the Action button (Enter by default), also Sam can hang upside down and shoot. Optical cable and lockpicks have been removed from inventory and now appear in the interaction menu when approaching a door. First-aid kits cannot be carried with you, you can only restore health, partially or completely.

  1. Dili, Timor – Embassy

A simple mission, or rather a tutorial. It is necessary to infiltrate the embassy and find Douglas Shetland and Ingrid Karltson. Killing opponents will only be allowed towards the end of the mission.

It is difficult to get lost here, follow the instructions that appear on the screen. Go forward, climb onto the pier and up the stairs. Slide down the rope, then crawl through the pipe with your legs crossed. In the house in the second room we climb up the pipe, and down again – now through the hatch. Go outside, passing by two houses, you will rest against the fence. Pressing your back, walk along it. Here you can try out a new movement – you need to look around the corner and press the interaction button. Here is the first enemy, stun him. There will be mines further, they can be bypassed on the right. There is a lone box around the corner of the house – let’s make a campaign for it. From it cling to the eaves. Then find a narrow alleyway, double jump and climb onto the balcony. After talking with Lambert, go down into the stream and carefully go left to the mill wheel. An obviously bad person is sitting on the boxes with his back to the stream, Lambert will offer to get to know him. Grab him and make him talk. He will talk about mines and a bald American with dead eyes and a prosthetic leg. Another guard will come out of the house, look for his friend and leave. Climb up the pipe near the wall and find yourself near the embassy. Climb through the scaffolding to the balcony and, clinging to the wall, go to the corner. Sadono is in the room, if he sees Sam, the mission will fail. Carefully go around the corner and crawl along the wall to the place where the balcony collapsed. Move through the pipes to another balcony, and from it to the next one, enter the open door. The terrorist interrogates Shelton. Terror – stun, with Douglas – talk. Douglas will give you encrypted information. All that can be gleaned from it is just a few words: Mortified Penguin, Red beard, Saulnier and Springfield. In short, you need a translator. This is Ingrid Cartleson being held in the tower behind the embassy.

Go through the door on the right and into the corridor. There is an enemy on the balcony, sneak up from behind and beat him up. If you need to heal, go to the next room. Go down the hallway to the stairs down. There are three enemies here. Break the lamp above and lure them up the stairs with a whistle or smash the lamps. There is a first aid kit in the room under the stairs. After eliminating everyone, go to where the map lies on the floor, go into the corridor and exit into the courtyard. In the video, you will be shown Ingrid Karltson and a security guard with a night vision device. Lambert will advise you to stay in the light, do not laugh and cross the yard, remaining in the spotlight. Enter the door on the right and go up the stairs, carefully sneak up on the guard on the balcony, check his head for strength. Enter the room and talk to Ingrid. She will translate mortified_penguin’s email, where there will be some coordinates, suggestive of a cryogenics laboratory in Paris called Saulnier. Now we need to turn off the spotlights in the village so that Sam can get into the helicopter. Open the window and jump down to the roof. Cling to the pipe and Sam will go down to the yard. Walking forward a little, you will see a tower and a guard nearby. Around the corner of the house there is another tower and a guard. On the towers, you need to use the switches to turn off the spotlights. Since killing is now allowed, you can practice your marksmanship on the guards. Go to the pier and get on the boat. Osprey is waiting for you. Around the corner of the house there is another tower and a guard. On the towers, you need to use the switches to turn off the spotlights. Since killing is now allowed, you can practice your marksmanship on the guards. Go to the pier and get on the boat. Osprey is waiting for you. Around the corner of the house there is another tower and a guard. On the towers, you need to use the switches to turn off the spotlights. Since killing is now allowed, you can practice your marksmanship on the guards. Go to the pier and get on the boat. Osprey is waiting for you.

  1. Paris, France — Laboratory Saulnier

There are three levels of alert in this mission.

We penetrate into Saulnier Cryogenics through the subway. The mercenaries you are following used the same route and left guards.

Go down and break the lanterns. Look around the corner – a guard walks nearby, when he approaches, hit him, hide the body. Go to the train and climb onto the roof of the car. If you are looking for an easy way, then break all the lamps. Jump down the hatch. Two guards will come – one will walk along the platform, the other – along the car. You can knock them out, or crawl to the end of the car, jump down and get into the tunnel. The road was blocked by a fire, but Sam has now learned how to put it out – shoot at the valves under the ceiling.

New objective: Gain access to the security terminal.

In the next room, the guard examines the racks, catch him and demonstrate the severity of Semin’s fists. Enter the next room. Here one man stands with his back to the window, and the other runs between two computers. Start with the one who is standing still, do not hit him right away, but grab him and drag him into a dark corner near the door. Having finished with them, go out into the corridor, pick the lock and enter. On the wall is a first aid kit. Open the door. Three enemies will run into the room and begin to rummage around the corners. However, sometimes they do not react and continue to sit behind the curtain – do not be upset, make some noise and they will come. There is a pipe next to the door – you can hang from the ceiling, or you can immediately get into the right corner of the room. One of them will soon leave, and catch the rest from the back. The departed guard is usually in the neighborhood, behind the curtain – break the lamp there and abuse him in the dark. Now take out the FN2000 (aka SC – 20K) and open the double doors. Two enemies shoot computers, the computer you need is on the left, so try to kill the enemy near him first. Having solved the problem, you, in theory, need to use a computer, but it is better not to rush into this. Right along the corridor there is a room where you can get hold of ammunition, and a bomb is planted in the next room. The door there is closed, but use the optical cable – make sure that this is the room with the bomb, and put a wall mine on the door. Now you can use your computer. This Mortified Penguin has hacked client databases. Grim will inform you about the bomb. You have a minute and a half. If you correctly installed a wall mine, then the enemies have already gone to the forefathers. Run to this room (perhaps

Go through the door at the end of the corridor. Now you need to access the Saulnier Cryogenics database on the first floor, from which you will learn about a certain device, ND133, something like a vacuum refrigerator.

Climb the stairs and you will see a red light on the wall – a motion sensor. Walk past him as slowly as possible. Open the door upstairs and enter.

If you really need a diversion camera, you can eliminate three enemies at once, for example, with a grenade. In this case, all doors will be open and in one of the rooms there will be a sabotage chamber on the table. But the enemies will raise the alarm if you lack accuracy. It’s better to forget about this device (two enemies will lock themselves in a room with this camera, you won’t be able to open the door) and sit in the shadows. Wait for the enemies to disperse. The first enemy shouldn’t be a problem; take the ammo in the room on the left. Be careful in the corridor – motion sensor.

Further you will see a room with monitors and two guards. It makes no sense to touch this couple, go back a little to the double doors, open with a master key. On the left is the door to the server room, shoot the lamps in it, wait for the guard to calm down and leave, and delve into the computer on the right. Get code: 2457.

Exit the hall and enter the code on the keypad by the door. Go in and turn off the light, stun the guard who came. Pick up useful things from the table, go out into the next corridor (motion sensor!), go up the stairs (security camera – shoot, wall mine – take it for yourself). At the top, break the lamp and open the door. There are two guards in the lobby. When one of them goes into the passage to your right, sneak up on the remaining one, knock it out, hide the body. Now catch the second guard, then get the code from the computer – 7562 and apply it to the door in the corridor.

Enter the room and all eyes are on the floor: French brains in all their glory. Turn on the Thermal Goggle and sneak up to the turret, you can turn it off and stun the guard, or toggle Disable IFF and the turret will do everything for you. Open the door with a master key, go a little forward along the bridge and notice two enemies. Lure them to you one by one or eliminate both with a diversion chamber, for example. Move on, you will see a first aid kit and a wall mine, so do not run. Enter the laboratory, climb onto the cabinet and into the ventilation. Below you will see three enemies shooting at the door. Use a grenade, a sabotage chamber, whatever. Then go left, jump down and talk to the wounded guard named Francois Coldeboeuf. Fisher introduces himself as a telephone company employee 🙂 and takes the phone from the Frenchman. Francois photographed a bald man known to you as the Mortified Penguin. Brunton will report that this person in the photo is in the CIA database and his real name is Norman Soth. Climb back into the ventilation. If the steam bothers you, shoot the valve where the enemies were and go left. The carriage has been submitted, this car is waiting for you.

  1. Paris, France – Train

Great mission, but outrageously short.

Objective: Find and question Norman Soth Soth is a dark person, it is not clear whether he is a terrorist or an American agent. On the train, he rides under the name of Jonathan Poindexter, and not alone, but with guards. If Sam is discovered, the mission is considered a failure. Murder, of course, is unacceptable.

Sam gracefully jumped onto the roof of the train. Go forward to the hatch, jump down into the car, and go to the next car. Attract the handler’s attention, when he comes closer, hit him. Open the grate on the floor and crawl under the train to the hatch, then climb into the car. Here, break the light bulb and activate the switch to open the doors. Go out into the corridor and use the switch to turn off the light in the car. Run to the vestibule, open the door and cling to the car outside. Get to the end of the car and enter it, and then into the next car. Wait for the conductor to leave. In the first compartment, the door is open, carefully slip past. You can go to the very last compartment (more precisely, this is a toilet) and talk to the conductor. Then go to the third compartment, where there is a laptop on the table. The sleeping man is Norman Soth, talk to him. You can look at him in thermal vision mode: make sure that instead of a right leg he has a prosthesis. In the midst of communication, one of Soth’s people will knock on the door and give him a phone. Sot will be embarrassed to speak in front of Fischer and will leave for the restaurant car. You have 45 seconds to do everything. Use your laptop and hurry for Honeycomb. You need to eavesdrop on his telephone conversation using a laser microphone. Upon entering the restaurant car, stand near the door in the dark or go behind the counter and use the microphone. Soth is obviously talking to Sadono. After finishing the conversation, Soth and his guard will leave, immediately sneak up to the person who remained in the car and stun him. Now you don’t have to hide, run to the next car and climb the stairs to the roof. Osprey, as always, is waiting for you. Ignore the helicopter shooting at you from the left and run towards the rope. And don’t wait to continue

  1. Jerusalem, Israel

This mission is similar to the CIA from the original Splinter Cell. Guess what is your first goal? Of course, find your SC – 20K.

Go up the stairs, turn the corner, hide from the policeman, he will go to the bars and stand with his back to you. Walk left down the street, past the open door, and carefully walk around the next policeman. Or stun him. Go through a small tunnel and see two men and a policeman. The policeman can be stunned in the tunnel, and the civilians can be bypassed behind the benches on the left. Further in the corner you will see a pipe, climb up, slip along the rope to the end of the street and jump to the ground. Exit to the courtyard with tables and move on the left side. Stun the guard and go into the basement of the store. Here, two robbers pester the seller, who has the SC – 20K. Once you enter, one of the thieves will take the vendor hostage. Grab the second thief (or stun him) and headshot the other one. The salesman, his name is Saul Berkovich, will give you a weapon, talk to him and he will offer to try out the SC – 20K. Follow him into the shadows and you will come to a courtyard with a small fountain, rummage around the corners and find some gifts.

Now you need to find Dalia Tal, she is waiting for you at the Armenian church and will lead Fischer to the Syrian mercenaries. Get out into the alley, stun the two policemen, and go down the street. Hide in the shadows when you see a woman walking towards you. Further you will see two guards, on the wall on the right – a pipe. Climb up it, then move along the ledge and drop down into the open window below. Sneak across the room to another window. When the person in the building opposite turns away, get out and go down the alley. Sneak past the patrolmen to the end of the alley and to the left. Climb up the pipe there and go along the ledge to the scaffolding, climb over the rope to the other side. Climb down and meet Dahlia at the fence. She will open the gate, you need to follow her into the shadows. When you reach the small lighted market, double jump in the alley, lure the guard and jump on him, or sneak along the left side of the market. In the next alley you will find two praying men, use the SWAT Turn to go through. Continue following Dahlia to a large, heavily guarded square. Dahlia will say that you can walk to the Shoshana warehouse on the rooftops. Go around the building in the center of the square on the right side of the shadows. When you reach the corner, wait for the guard to leave, and in the alley, climb up the pipe into the apartment. Here are two guys watching TV, go past them to the window, and further along the ledge to the fence. The security below may well notice you, so don’t rush. Behind the fence, hook onto the chimney with a rope and get down. Here, if you act quietly, the guards won’t be a problem. Follow Dahlia to the warehouse. She will stop in the kitchen on the left, and you go through the door on the right and collect ammo on all floors. Return to Dahlia and talk to her. Enter the elevator and Lambert will order Dahlia to be killed. Do your dirty work, shoot her in the head. Now get ready, when the elevator stops, you will be attacked by several mercenaries. Solve this problem and move on. In this basement, you need to find a sample of biological weapons ND133. All means acceptable, fifth freedom. There are two useful rooms here: one looks like a large cage, it contains two mercenaries and a lot of ammunition; the other room is the laboratory where you will find ND133 near the microscope. And about a dozen enemies, shoot them or quietly stun them. One way or another, you will go out to the elevator, sit in it and go upstairs. The fun is over, forget about firearms and get out of the elevator. Stun the guard nearby and go on the right side to the corner. Two guards will have their backs to you, and one patrols opposite. When he turns away, turn the corner, go into the alley and the mission will be successfully completed.

  1. Camp Kandang, Indonesia

Walk forward and meet an old friend of Shetland. Talk to him about beer and other amenities. Don’t let Sam relax, you need to plant explosives in Sadono’s plane. Slide down the rope and approach the tents. One guard sits on a bench (however, he periodically stretches his legs), the other walks around the corner to the left. The first one can be shot down, but you will need to immediately hide the body until the second guard notices it. The alarm is raised without much thought. After removing both, hide behind the truck. Wait for the guards to finish talking and one of them will blow up on a mine. Go ahead and try not to end the decent life of Sam Fisher by stumbling upon a tripwire. You will see a broken palm tree – you can hide under it and whistle, perhaps a gullible guard will come close to you. Going a little further, you will find another guard, hide in the bushes and do something bad to him. Follow the path and come across a hangar where Sadono’s plane is standing. There are two guards inside, and many options for neutralizing them. You can take them outside. You can sneak up from behind. You can climb the stairs to the left, turn off the light and get closer to the plane along the beam under the ceiling. In any case, you need to approach the plane and install explosives on it. Now go through another door. The goals have been updated: we penetrate the village. Go to the open gate. Lure an enemy into darkness and stun. Sneak up to the booth, when the guard turns his back, grab him. Hide the body. Use the switch to raise the barrier. Going forward, you will see a guard with a dog. Take cover on the left or step back and shoot the dog first, then deal with the man. Like with a dog :))) Go to the tents, listen to the conversation of the guards. One is on the tower, the other after the conversation will go to sleep (possibly), so study the route of the third guard and snatch him out somewhere. Walk along the grass to the far tent and strengthen the enemy’s sleep with a shocker. Shoot the guard on the tower, climb up and slide down the rope into the village.

Now we need to follow Sadono. Sadono changes the codes twice a day, he does not write them down, but gives them orally to his three lieutenants. Sadono should not suspect anything, no worries, we hide all the bodies well. Listen to the conversation between the guards and Sadono. As soon as they leave, hide in the shadows on the right and watch out for the enemy. There are ammo in the house nearby. On the right, on a narrow balcony, you will see an enemy – shoot him with a shocker and go along this balcony, or under it, it doesn’t matter. Lambert will say that you must use the sticky camera to hear Sadono’s code. Move forward and through the open door, hide until Sadono and his men leave. Sadono will leave one guard, eliminate him and go to the building he was guarding. Inside, explain to the guard that watching TV is unhealthy. Look around the rooms, there are useful things there. Exit and follow Sadono to the next building. Find a narrow passage to the right of the building, press your back against the wall and sneak along the passage. One guard patrols here, and the second stands in the distance with a dog. Go right to the spotlight and break it. Climb up the pipe. Crouch and move quietly along the balcony, breaking the lanterns if they interfere. When you reach the end, you will see Sadono and the guards below, shoot the sticky camera not far from them. Aim the camera at Sadono and listen to the password – 1492. Now jump down. There are two enemies here, it’s easy to deal with them. Enter the open garage and go down the hatch. Climb up the pipe. Crouch and move quietly along the balcony, breaking the lanterns if they interfere. When you reach the end, you will see Sadono and the guards below, shoot the sticky camera not far from them. Aim the camera at Sadono and listen to the password – 1492. Now jump down. There are two enemies here, it’s easy to deal with them. Enter the open garage and go down the hatch. Climb up the pipe. Crouch and move quietly along the balcony, breaking the lanterns if they interfere. When you reach the end, you will see Sadono and the guards below, shoot the sticky camera not far from them. Aim the camera at Sadono and listen to the password – 1492. Now jump down. There are two enemies here, it’s easy to deal with them. Enter the open garage and go down the hatch.

Lambert will tell you to contact Sadono’s pilot Asrul Arifin.

Go forward, break the lamp and stun the guards. Go down the stairs as quietly as possible – there is a second guard at the bottom. Go through the door and up the stairs. Turn off the light and try to get to the door at the other end of the room. If it does not work out, arrange a fun life for everyone. In another room, hide in the corner by the door and attract the guard with a whistle. Look around and find the second enemy, Asrul is standing next to him. From him you will learn about the heroin Golden Triangle, about a man named Stanley Nakariakov. The code for the door next to you is 0623. Enter it and go up the stairs. Exit the building. Further on the right there will be a turret, on the left a pipe. Climb up it, then up the boards, find the hatch and jump down. Sam will hang on a beam under the ceiling, cross your legs and crawl along it to the end. Jump off the wall of the room where the tubercular tortures the punching bag, and calm this suffocator. Walk down the passage to the door. Listen to Lambert, and wait a few seconds. It gets dark outside and you can go out into the yard. On the left side of the fence, make your way to the turret and switch Disable IFF. Hide the bodies. Go through the room and you will find yourself in front of Villa Sadono. Sneak left behind the barrels and call the guards with a whistle. Then go to the door, enter the code 1492. Go into the house and press against the wall opposite the door. Sadono will speak the code on the phone as he moves across the room. Follow him. When he is done and leaves the room, shoot the camera, look into his computer and return to the hallway. Follow it to the end, exit the house and go to the door. Reload your FN2000 and open the door. Surprise! Several terrorists aim specifically at Sam. He’ll raise his hands, don’t move. Shetland will distract the enemies, now grab a weapon and help him. In the distance, as usual, a helicopter and Mission Complete looms.

  1. Komodo, Indonesia

Move across the field to the right. Ahead is a turret and a tower with a sniper, but if you go on the right side, they will not create problems. Next to the turret, find a passage in the fence and sneak into it. You will go out into the courtyard with two guards and a tower behind the fence. Lure the guards into a dark corner and stun them. Along the fence, go to the open hut, exit from the other side. Two enemies are sitting at the table, use the sabotage camera, hide the bodies. Go a little to the left to the stream, turn on the thermal glasses and shoot the dog opposite on the balcony. Walk on the water under this balcony and turn into the passage. Do a double jump and pull yourself up inside the building. Downstairs, a guard is watching TV. Carefully jump down and stun him. Shooting is heard outside – there is a guard shooting at bottles on crates. Hide behind these boxes, the guard will soon go to the table, sneak up to it on the left side and beware of the turret on the right. Stun the guard, disable the turret, and enter the door. Turn on the thermal goggles and go through the row of lasers to the hatch. Go down and into the elevator. After leaving it, in the room on the right you will find a first aid kit. There are two guards here, get their attention and stun them. Enter through the double doors into the control room and sneak up on the technician. Grab him and talk to him, then drag him to the control console so he can lift the sub. The radio will begin to find out what happened – make the technician say that everything is in order and you can get rid of him. get their attention and stun them. Enter through the double doors into the control room and sneak up on the technician. Grab him and talk to him, then drag him to the control console so he can lift the sub. The radio will begin to find out what happened – make the technician say that everything is in order and you can get rid of him. get their attention and stun them. Enter through the double doors into the control room and sneak up on the technician. Grab him and talk to him, then drag him to the control console so he can lift the sub. The radio will begin to find out what happened – make the technician say that everything is in order and you can get rid of him.

Exit the control room and go right to the door that was previously closed. Upstairs. Break the lamp and open the door. Eliminate the guard. Go further along the bridge to the hanging trailer. From here, kill all the enemies you see (two or three). Now activate the trailer, but do not get into it. When he drives off, go to the edge of this platform and hang down, grab the cables and follow them. Enemies will pay attention to the trailer, and they are unlikely to notice you. As a result, you will be taken to another platform. Kill the remaining three enemies and go to the submarine. Get down. You need to access SISSIXS in the command center. Any incident means mission failure. Go down the stairs below. Deal with the guards without using weapons and, after passing a couple of rooms, you will see a door with a window and an approaching guard. You need him to open the door. Grab it and drag it to the retinal scanner. Then hide his body in the dark corner on the left. Go to the command center. One of the guards will leave, use the computer on the right. The job is done, it’s time to leave. Get out of the submarine (where they hid the body of the colonel). You will be fired upon outside, so don’t run straight to the stairs. At the bottom, several terrorists are waiting for you near the fuel barrels, shoot the barrels. Now go down the stairs and get into the boat. shoot barrels. Now go down the stairs and get into the boat. shoot barrels. Now go down the stairs and get into the boat.

  1. Jakarta, Indonesia – TV

Infiltrate the TV station to find Ingrid Cartson.

After talking with Cohen about trusting women, go down the stairs. Cling to the chimney with a rope and get down to the ground. The nearest guard will most likely come to look at you, carefully jump onto the small brick wall and smash the lamp above the locked door. Near this door in the corner there is a pipe, climb on it to the roof, go about half the street and you will see another pipe to the left near the wall. Climb along it and move along the wire to the other side, then move along the ledge to the end of the street, jump to the next pipe and go down. There is a lantern swinging in the passage ahead, break it. Here you can double jump, whistle, and jump on curious guests. Eliminate the guards who have flashlights. Here you can go through the door of the store, opening it with a master key, or climb the stairs to the scaffolding on the left and slide down the rope to the roof opposite – after descending from it, you will end up in the same store. Exit through the back door.

The weather has worsened, watch out for lightning flashes. In night vision mode, they will blind Sam for a few seconds. After leaving the door, make your way to the left through the entire courtyard. In the alley on the right – a turret and a guard, you should not throw your chest at the embrasure. Find the locked gate to the garden and climb over. There are three guards here, carefully, following the lightning, sneak up on what is on the right, neutralize it, hide behind the car and deal with the rest. Although you can not touch them at all, but sneak along the left side, turning off the light. See the hatch – jump down and find yourself in. .. Chinese embassy missions from Splinter Cell. That is, in the sewers. Admire the pretty water and shadows. There are two enemies here, you will see one immediately, then turn into the first turn to the left and get acquainted with the second. Find the ladder and climb up. What we have: snipe on the tower, two searchlights and a lot of mines. Remove the sniper if it interferes. Shoot the mines on the left, and carefully run behind the left spotlight. Now you need to have time to climb over the bars. There is a door ahead, behind it there is an enemy with his back to you, two more are walking on the street. Lure them out by turning off the lights. After leaving this room, follow the car to the left, jump up and find a narrow passage. Do a double jump and pull yourself up to the roof. One of the glass is cracked, shoot it and go down. Below is a lone guard, put him to rest or just walk around carefully. You need to get into the elevator. After leaving the elevator, you will see a door with a retinal scanner – it is not needed yet, so turn left and sneak to the corner. Look around the corner – there is a turret and two guards in the corridor, it is not advisable to go here, but the nearby guard can be completely eliminated, the problem is that his body must be hidden better, but they will find him here. Go through the doors opposite to the brightly lit corridor, look to the right at the turn – you will see a small narrow nook, climb up with a double pull-up jump and get into the hall. Several guards walk around the stage, lure them one by one and store them in the ventilation shaft. Then go down and go behind the stage. Open the door or look with an optical cable. The guard will go into Ingrid’s room and talk to her. When he leaves, you can break the lamps if you wish, but watch your rear – often another guard appears in the hall. Go not to the room to Ingrid, but to the room on the left, and calm the guard in the chair. Now you can chat with Ingrid. She’ll say Soth is much more dangerous than Sadono and go to the retinal scanner opposite the elevator, follow her, not forgetting about the guards. One of them hid at the elevator. Ingrid will open the door, go ahead and talk. She will head to the guards on the right side, and you go on the left and stand opposite. The guard on the radio will receive an order to take Ingrid hostage. Shoot it with an accurate shot using optics. The second guard is coming towards you, in the dark he won’t see Sam right away, so this is an easy prey. Now run to Ingrid. You need to protect both yourself and her from 4 enemies. A well-thrown grenade can kill two or three opponents. Once you clear everything, talk to Ingrid again, she will open the door. She will head to the guards on the right side, and you go on the left and stand opposite. The guard on the radio will receive an order to take Ingrid hostage. Shoot it with an accurate shot using optics. The second guard is coming towards you, in the dark he won’t see Sam right away, so this is an easy prey. Now run to Ingrid. You need to protect both yourself and her from 4 enemies. A well-thrown grenade can kill two or three opponents. Once you clear everything, talk to Ingrid again, she will open the door. She will head to the guards on the right side, and you go on the left and stand opposite. The guard on the radio will receive an order to take Ingrid hostage. Shoot it with an accurate shot using optics. The second guard is walking towards you, in the dark he will not immediately see Sam, so this is an easy prey. Now run to Ingrid. You need to protect both yourself and her from 4 enemies. A well-thrown grenade can kill two or three opponents. Once you clear everything, talk to Ingrid again, she will open the door. A well-thrown grenade can kill two or three opponents. Once you clear everything, talk to Ingrid again, she will open the door. A well-thrown grenade can kill two or three opponents. Once you clear everything, talk to Ingrid again, she will open the door.

You are now required to capture Sadono alive. Ingrid and the helicopter will be waiting for you on the roof.

Look around the corner and you will see a security camera. It cannot be destroyed, so break all the light sources in this corridor and go to the camera. Attract the attention of the nearest guard and stun him, sneak up on the other enemy from behind. Here you can replenish your health. Find an open ventilation shaft and follow the pipe, and then climb into it along the ledge on the wall. Once in the studio, jump down. On the side of you is a podium, it is there that Sadono is pushing a speech about infecting all of America with smallpox. You will only have one chance to grab Sadono: at the end of his speech, he moves away from the microphone and turns his back to you for a few seconds. The problem is that the shadows here are fickle, but you just need to have time to grab it. Drag Sadono to the retinal scanner and on to the rooftop of the helicopter, talking to Sadono, Lambert, Brunton, and Ingrid along the way.

  1. Los Angeles – Airport

In this mission, you must not be detected. Lambert will say that the terrorists at the airport were recently vaccinated against smallpox. You need to find and kill the terrorists – this can be seen in the thermal vision mode, the vaccinated will have a temperature and they will look red. Always make sure that the terrorist is really dead, otherwise you will not be allowed through the next door.

Climb over the fence. There is a truck in front of you, sneak into it and you will get to the airport. When the truck stops, stay inside and put on your thermal goggles. Pick the moment and shoot the dog. The terrorist you need is in the booth – sneak up on him, drag him into a corner and shoot him. Opposite the booth behind the cars there is a room with useful things, take them and go through the door next to the security booth, and then through the next door. To the left behind the glass is a guard, but you cannot open the door there. Turn off the light (to the right of the door) and while the cleaning lady is thinking about what to do, run into the door in the corner on the right and jump into the ventilation. Walk a little and jump into the nearest hole. Hide behind the boxes. One of the two employees is a terrorist. Wait until he comes close and grab him. Now climb through the right conveyor and hide again on the right behind the boxes until the workers finish talking. A terrorist will walk nearby, attract his attention and kill him. Another terrorist on this floor is located against the left wall, sitting on a chair under a lamp. You can return to the previous room through the conveyor and enter again – through the door with a curtain. Go to him along the wall behind the boxes, grab him, drag him into a niche and kill him. Climb up, breaking the lamp near the stairs. There are two guards here, the terrorist is the one on the left. Put out the light first, and then the terrorist. Exit the door. There are two conveyors and guards on each side outside the window (not terror). You can pass by hiding behind suitcases, but it’s easier like this: on the right conveyor, look to the left, you will see a pipe, climb onto the grate along it. until the workers finish talking. A terrorist will walk nearby, attract his attention and kill him. Another terrorist on this floor is located against the left wall, sitting on a chair under a lamp. You can return to the previous room through the conveyor and enter again – through the door with a curtain. Go to him along the wall behind the boxes, grab him, drag him into a niche and kill him. Climb up, breaking the lamp near the stairs. There are two guards here, the terrorist is the one on the left. Put out the light first, and then the terrorist. Exit the door. There are two conveyors and guards on each side outside the window (not terror). You can pass by hiding behind suitcases, but it’s easier like this: on the right conveyor, look to the left, you will see a pipe, climb onto the grate along it. until the workers finish talking. A terrorist will walk nearby, attract his attention and kill him. Another terrorist on this floor is located against the left wall, sitting on a chair under a lamp. You can return to the previous room through the conveyor and enter again – through the door with a curtain. Go to him along the wall behind the boxes, grab him, drag him into a niche and kill him. Climb up, breaking the lamp near the stairs. There are two guards here, the terrorist is the one on the left. Put out the light first, and then the terrorist. Exit the door. There are two conveyors and guards on each side outside the window (not terror). You can pass by hiding behind suitcases, but it’s easier like this: on the right conveyor, look to the left, you will see a pipe, climb onto the grate along it. Another terrorist on this floor is located against the left wall, sitting on a chair under a lamp. You can return to the previous room through the conveyor and enter again – through the door with a curtain. Go to him along the wall behind the boxes, grab him, drag him into a niche and kill him. Climb up, breaking the lamp near the stairs. There are two guards here, the terrorist is the one on the left. Put out the light first, and then the terrorist. Exit the door. There are two conveyors and guards on each side outside the window (not terror). You can pass by hiding behind suitcases, but it’s easier like this: on the right conveyor, look to the left, you will see a pipe, climb onto the grate along it. Another terrorist on this floor is located against the left wall, sitting on a chair under a lamp. You can return to the previous room through the conveyor and enter again – through the door with a curtain. Go to him along the wall behind the boxes, grab him, drag him into a niche and kill him. Climb up, breaking the lamp near the stairs. There are two guards here, the terrorist is the one on the left. Put out the light first, and then the terrorist. Exit the door. There are two conveyors and guards on each side outside the window (not terror). You can pass by hiding behind suitcases, but it’s easier like this: on the right conveyor, look to the left, you will see a pipe, climb onto the grate along it. Climb up, breaking the lamp near the stairs. There are two guards here, the terrorist is the one on the left. Put out the light first, and then the terrorist. Exit the door. There are two conveyors and guards on each side outside the window (not terror). You can pass by hiding behind suitcases, but it’s easier like this: on the right conveyor, look to the left, you will see a pipe, climb onto the grate along it. Climb up, breaking the lamp near the stairs. There are two guards here, the terrorist is the one on the left. Put out the light first, and then the terrorist. Exit the door. There are two conveyors and guards on each side outside the window (not terror). You can pass by hiding behind suitcases, but it’s easier like this: on the right conveyor, look to the left, you will see a pipe, climb onto the grate along it.

There will be an open window on the next conveyor, throw a sabotage camera there. Exit the door and up the stairs to the waiting room. Press your back against the right side of the escalator (?) and move to the end, to the door. The two guards will talk and one of them (the terrorist) will head towards the door. Stun him and take his purse, where you will find the code for this door: 5325. If you do not have time to catch him, then this code can be found in the computer behind the counter. Go out into the corridor and deal with the camera – break the lamps or use the camera silencer. Through the glass door you will see a terrorist and just an employee; when the terrorist is close to you, open the door, whistle and step back a little, grab him so that the employee does not have time to notice you. Then wait a bit, he will sit down at the table and doze off, and you go to the next room.

Here, when everyone has gone to the corners, sneak between the sleeping person and the screen, and go out to the balcony.

Now we need to find and destroy the remaining terrorists, including Soth, and find the virus.

Go down the escalator, go to the railing and on the lower floor you will see three red terrorists. Use the binoculars and get confirmation from Lambert. In the lobby, break the lamps (because security cameras) and call the elevator. The elevator will stop half way. Get out through the hatch. Look up and see a nearby elevator. Climb up the cables just above this elevator and jump onto it. Some technician is sitting inside, you don’t need to go there. Go to the passage on the side, pick up the ammo. Jump down and look around. Well, if you have three shockers left.

There are three terrorists on the bridge above you, one of them is fiddling with a virus bomb. If they notice you, the countdown will start and you will only have 1 minute to get to the virus. Therefore, it is better to get as close as possible unnoticed. There are several options, I will describe only one. From where you jumped, smash the spotlight before the workers finish talking. If you have time, the technician will say that he cannot work in the dark and will go to another place. Keep in mind, the terrorists have night vision devices, but if you are in the light or exactly under the bridge where they are standing, they will not see you. Now you need to go into the second turn on the left. Go in those moments when the terrorist at the top is with his back to you. Knock out technicians and guards with shockers only if they are standing under the bridges and do not see each other, lure them to convenient places. After going through the second turn, snuggle up to the boxes near the stairs, most likely the terrorists will get worried, but if they do not notice you, then the countdown will not start. When they turn away, climb the stairs, and even higher on the next staircase, it is lit and you will not be seen. On the other side of the bridge you will see a pipe, go down it. Now the countdown should start, take out your FN2000 and wet everything that moves. Run forward to the end, there you will find ND133